StarCraft enhanced on its predecessor Warcraft II, which highlighted two really equivalent playable factions, by introducing asymmetry in between the units and systems accessible to its 3 races (Protoss, Terran, and Zerg). This asymmetry was much like that pioneered in the lesser-recognised 1996 SSI launch War Wind. The unit varieties https://simon5q27r.timeblog.net/65719248/the-definitive-guide-to-starcraft