StarCraft improved upon its predecessor Warcraft II, which featured two very identical playable factions, by introducing asymmetry concerning the models and technologies available to its a few races (Protoss, Terran, and Zerg). This asymmetry was comparable to that pioneered from the lesser-acknowledged 1996 SSI release War Wind. The unit styles https://edgar8uph7.collectblogs.com/75303774/how-much-you-need-to-expect-you-ll-pay-for-a-good-starcraft